Basic Bipedal Game Rig

This is a quick and simple bipedal rig created on a lower poly game character.

The intention was to show the bare minimum I can put on a bipedal rig in an incredibly quick time span while still maintaining quality and ease of use/comfort for the animator.
It has IK legs with detailed foot controls, FK arms, and an IK spline spine.
Details of her creation are documented here in my blog, along with some of my other projects.

Character model by Tamara Corbett.

Additional Info

Made using Maya 2016, designed for use in game engines such as UE4.


Rigging, Tech Art