I was a Technical Artist for Electronic Arts on Madden 18, specializing in environments but providing artist support to all domains.
My roles included:
- Artist Support – This was the focus of my time and became my specialty. I worked heavily with artists to unblock them, fix game builds, troubleshoot issues with assets, and answer questions on Frostbite and Perforce. This included complex problem solving within Frostbite and programs such as Perforce, Maya, and Photoshop.
- Onboarding New Hires – shortened the system from two weeks to one hour for having an artist up and running, ready to submit work. Documented the process, created a checklist, and trained other technical artists to follow the new setup procedures. This required a lot of communication and coordination between departments.
- Schematic Work – created schematics and shaders for Madden environments. This included performance testing and installation of entire stadiums into the game
- Workflow Support – I supported existing pipelines, provided troubleshooting for issues that arose, and worked to provide new workflows for artists to promote faster and less stressful work conditions.