Face Rig

This is a face rig I created using a joint-based system as opposed to a blendshape-based system. It was designed for use in a game engine and was created to run efficiently without taking away from┬áthe animator’s ideas and intentions. It was created using Maya 2016.

 

Model by Judd Simantov.

Additional Info

Created using Maya 2016.

Category

Rigging, Tech Art