This is a quadruped rig I created on a lower-polygon model, designed for use in a game engine. It was made using Maya 2016.
This rig has IK legs with lower controls design to also allow FK-like animation if desired. The feet have swivel attributes to provide extra control to the animator. The tail is FK/IK with a blend switch that allows the skinned joints to switch between the two settings incrementally by use of a slider.
Model by Josh Frantz.